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  Server Update    
Posted By RosietheRiveter -  
This update is a beaut.

It will be done when its done



***Granary map changes

* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture

* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum

* Minor visual tweaks to the BLU side between capture points 2 and 3

* Clipped off a super high (demo pipe jump) perch in the middle area

* Increased base round timer to 10 minutes

* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)

* Minor changes to lighting in the middle area

* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)

* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)

* Fixed material alignment and model interpenetration issues in home spawn rocket rooms

Thursday, November 15, 2007     Printer-friendly page  
 
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