Main Menu 

Who's Online? 

5 anonymous guests on-line.



Shoutbox

 

Frequently Asked Questions

Question

My frame rates drop drastically on some maps. What can I do prevent this?

Answer

Some of the stock and custom maps have textures and high polly mapping that look great but decimate the frame rates. Weather effects, bullet impact puffs and visual treats make DOD a very cpu intensive game. Sgt.Silencer and chugbug ran some tests and found the following: Silencer & Chugbug`s official requirements "We suggest nothing smaller than this just to play: A p4 1.5 GhZ 533 fsb 512 ram ti 4400 (or equevalnt) We recommend (for 100 fps) P4 2.5 GhZ or higher (with hyperthreading) 800 fsb 1 gig ddr ram g-force 5900 ultra (or 9800 PRO) Our test concluded that CPU and Bus are the #1 fps culprits (provididng you have a top end video card)" Well, you cant change the map polycounts but while you are saving up for those sweet components, you can try adding the following to your userconfig.cfg file: fps_max "100" //sets your fps mx to 100 fps. Default is 72 mp_decals "100" // low value for the mp_decals r_decals "200" // low value the max number of visible decals _cl_minimap "0" // turns off minimap , still accessible with "m" key cl_identiconmode "1" // shows icon over team mates only when crosshairs move over them cl_weatherdis "0" // decreases the depth of weather effects cl_particlefx "0" // turns off weather and bullet impact effects , "1" turns off just the weather cl_dmshowmarkers "0" // shuts off map marker system cl_bulletejects "0" // turns off bullet ejects cl_corpsestay "0" // corpse's disappear

Theme creado por dev-postnuke.com