Updating Servers
Valve has released THE patch for DODS - Highlights:
* Fixed prediction bug where players would get stuck together
* Fixed the 'can't stand up from crouch while on stairs' bug.
* Increased footstep volume
* Optimizations to lag compensation
* Allied Garand is now more accurate (smaller COF)
* Allied 30cal machine gun is now more accurate
* Made the garand sight ring larger when in iron sights.
* Moved Axis k98 rifle iron sight model away from the player slightly.
* View model no longer sways in iron sight mode
* Decreased the recoil on the Allied Garand when in iron sights.
Day of Defeat: Source Update Available
December 22, 2005, 6:59 pm ยท Erik Johnson
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
* Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
* Improved weapon pickup to search in radius around crosshair
* Fixed prediction bug where players would get stuck together
* Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
* Increased footstep volume
* Updated firing sounds for both Allied and Axis machine guns.
* Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
* Added life id to damage record in console
* Fixed bug that would produce '0 damage in x hits' in damage record
* Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
* Updated the death notice hud element
* Fixed logging error where player index was used instead of userid for cap and block messages
* Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
* Fixed bug where last character of a players name would be cut off.
* Added defense icon to death notice defense event instead of "Defended" text
* Fixed bug where you could jump while in the process of going prone
* Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
* Force exact file consistency on smoke grenade materials and weapon scripts
* Optimizations to lag compensation
* Added voice command variations
* Optimizations to debris physboxes