README
------------------------
KING OF THE HILL FEVER BETA 2
(koth_fever_b2)

Gametype: KOTH
Max Players: 32
Recommended players: 12
Scoring mode: 1 point per round won
Author: Alex "Randdalf" Gulliver
E-mail: randdalf@gmail.com

___________________________________
Custom content

All custom content authored by the TF2Maps.net Swamp Team*

http://swamp.tf2maps.net/

*Fever "Water Pulse Bomb" model created by Randdalf

___________________________________
Map description

A small sized KOTH map, with rotational symmetry around the point.

___________________________________
Recommended config file (public play)

mp_maxrounds 3
mp_winlimit 0

___________________________________
Revision History (DD/MM/YY)

Beta 2 13/05/10
- Bug Fixes
   * Map no longer crashes for DirectX 8 users
   * Map no longer crashes due to packed NAV file
- Improvements
   * Updated model tree textures with Swamp Expansion ones

Beta 1 ??/??/??:- 
- Improvements:
   * Detailed map
   * Added (bad) 3D skybox

Alpha 4 ??/??/??:-
- Bug fixes:
   * Fixed custom props not having textures
- Improvements:
   * Optimised layout and visleafs for maximum fps
   * Detailed map
   * Added soundscapes
   * Added menu photos
- Balancing:
   * Widened area near truck for better flow
   * Added requested new small health & ammo next to truck

Alpha 3 23/08/09:-
- Bug fixes:
   * Fixed some surfaces that were visibly nodrawn
- Improvements:
   * Begun detailing and texturing some portions of the map
   * Added spectator cameras
   * Changed area under high balcony, to reduce sightlines and improve vis
   * Increased length of cover wall on the small building behind the main building
- Balancing:
   * Moved spawn rooms backwards into a new building
   * Added medium health and ammo in area where spawns used to be
   * Moved health in main building to the floor

Alpha 2 21/08/09:-
- Bug fixes:
   * Increased door speed to 500 
   * Removed HDR
- Improvements:
   * Added health and ammo
   * Made the spawn ramp easier to access
   * Removed clipping under some balconies
   * Made the security fence models non-solid
   * Added cover wall on high balcony
- Balancing:
   * Opened up building to left of main route

Alpha 1 16/08/09:-


___________________________________
Thanks to

Ravidge
Psy
Swamp Expansion Team