----------------------------------------------------
Mapname: North Sea
Filename: KF-NorthSea.rom
Version: Final for contest (future updates are possible)
Date: 31.07.2009

Author: Tobias "Murphy" Pimmer
E-mail: Send me a PM on the Tripwire Interactive forums or on my web page
Web page: liandri.darkbb.com

Installation:
Copy KF-NorthSea.rom to C:\...\Steam\steam apps\common\killingfloor\Maps

Outline
In 2005 Horizine staged a tanker accident in the North Sea. The environmental catastrophy that ensued allowed the company to build a decontamination facility without raising suspicion. What the public didn't know was that the facility only served as a front for a submarine biotics lab.| Said lab was destroyed by the British Airforce in 2009 following the discovery of the illegal genetic experiments conducted by Horizine and securing plans of the installation in Horizine's head-offices. The nearby decontamination plant has not been targeted however, as it might still prove usefull in combating the aftermath of the tanker incident.|Your team of Special Forces is sent to cleanse the plant of any remaining specimen before a new crew is scheduled to be detached to the facility.

Description
North Sea is a fairly large map that takes place on a decontamination plant in the North Sea. Several building shells which all serve a different purpose are connected with walkways. The map is inspired by the Plant chapter in Metal Gear Solid 2: Substance or Metal Gear Solid 2: Sons of Liberty that takes place on a similar installation called "The Big Shell". North Sea is different enough from it to not count as a rip-off but similar enough to spark some nostalgia in fans of the referenced game.

Suggested No. Players: 1-6
No. Item Pickups: enough
No. Ammo Pickups: enough
No. Trader Shops: 4

Custom Textures?: Yes - all of them except what is used in the trader rooms, on the dead bodies and on the Horzine logo!
Sources: cgtextures.com; me (mostly in Paint.NET)
Custom Meshes?: Yes - all of them except for the models in the trader rooms, the dead bodies and the Horzine logo!
Sources: me (some in UnrealEd, most in Milkshape)
Custom Sounds?: Yes - all of them
Sources: soundsnap.com; my father
Custom Classes?: No
Custom Animations?: No
Custom Music?: No

External Packages?: No

Known Bugs:

Permissions:
You may NOT distribute this archive or any of the files in it! This map is still Beta and I don't want to see it circulating on servers! This for personal use only!
You may NOT charge money for this archive or this map.
You MAY use anything you find in this map in your project! From individual textures or models to parts of the map (the fish-tank, maybe, or the little bugs crawling out of the dead bodies). It's all fair game as long as you give me credit in the readme of your project and state roughly what you took.

Changes from Alpha:
--


Thanks:
to my father who provided me with the sound for the seagulls
to Mr. Zee who gave me valuable feedback
to my brothers who gave me valuable feedback
to the fine folks in the TWI forums who helped me with numerous problems
to chewmyheadoff for testing my map
to Dest, DamDam, Bej-Bej who gave me feedback
to AlexKF for coming up with Killing Floor and for helping me with my water
to TWI for Killing Floor
-------------------------------------------------------------