KF-MountainPassDay and KF-MountainPassNight
----------------------------------------

Author: Kevin 'DrGuppy' Butt
E-mail: DrGuppy.Kevin@gmail.com
Filename: KF-MountainPassDay and KF-MountainPassNight
Release Date: February 11th, 2010.
Map Size: 10MB compressed / 36MB uncompressed

Installation
Simply unzip and place the .rom file in C:\Program Files\Steam\steamapps\common\killingfloor\Maps

----------------------------------------
Breif Description [Day]
Earlier this morning a call came in from dispatch notifying us that a top Horzine scientist was being pursued by police somewhere in the northern mountains. Then all went silent. Command deemed it necessary to fly in and investigate, despite the early morning fog and our pilot's objections. Looks like he was right, our chopper went down in the forest near the highway. So now we're stranded, our pilot is dead, we've got no backup, and there's no way that howling sound is just the wind.

Breif Description [Night]
After the chopper crash this morning things really went from bad to worse. We're still alive though, barely. That top Horzine scientist the cops were after? Who cares, probably as dead as our pilot. Command hasn't said a word since we went down. Either these things have got to them too or they've simply written us off. Either way, we're on our own. Today was hell. Tonight isn't going to be any easier.
----------------------------------------

All content created by Tripwire Interactive and myself. Some textures have been heavily edited from CGTextures.com.

You are free to use all my custom content for your Killing Floor maps. A small mention in your map thread or readme would be nice but is not required.

----------------------------------------
Final Changelog

+ Added a few more zombie spawns.
* Tweaked several areas to improve the specimen pathing.
* Flipped the red cars in order to correct the steering wheels / licence plates.
* Tweaked some cull distances to prevent popping or help optimization.
* Turned down the brightness of the tunnel lights slightly.
* Reduced the overall bloom levels by a marginal amount.
* Moved / added / deleted some static meshes for performance and gameplay reasons. 
----------------------------------------

©2010 Kevin 'DrGuppy' Butt
http://drguppy.freehostia.com/