****************************************************************
*                                                               
*   SunLit's Half-Life Of Horrors Server Side Mod		  
*   v0.4 - http://halflifeofhorrors.com			  
*                                                               
*   Compliments of :                                            
*                                                               
*	WebMedia Designs	[www.webmediadesigns.com]         
*   	SunLit Surf 	        [www.sunlitsurf.com]              
*                                                              
*****************************************************************
hl.dll v4.0 Revision: 20020912

This file [hl.dll] is a drop in replacement for the original
hl.dll that comes with the Half-Life dedicated server download, 
although, it can be used with the standard single / multi player
install.

Just place the file [hl.dll] in the following place:

[path to halflife files, like c:\hlserver]\valve\dlls\hl.dll

If you want the sounds to work, place the accompanying wav files in this directory:

[path to halflife files, like c:\hlserver]\valve\sound\weapons\*

This mod has many enhancements over the standard dll, and some of them you now have control over.  The following are server.cfg variables that you can set to control the way your server acts and operates.

====================================================

Variable: egon_mode

Values: 0 - [default] - The egon gun works as normal.
	1 - The egon gun kills the shooter, hilarious.
	2 - The egon gun operates in 'sticky' mode, you have to see it to understand it.

Example: egon_mode 1

====================================================

Variable: rpg_bomber

Values: 0 [default] - The RPG operates normally.
	1 - The RPG drops contact grenades as it flies through the air.
	    * There is still a bug I haven't worked out where the shooter doesn't get credit for the death if one of the dropped grenades does the killing, but it's still fun!

Example: rpg_bomber 1

====================================================

Variable: crowbar_match

Values: 0 [default] - The game operates normally.
	1 - a) Players start with only the crowbar.
	    b) Displays 'Crowbar Rumble' message at login (player spawn).
	    c) Damage for all other weapons is disabled, so if someone joins the game and decides to start wasting all of the crowbar players, they'll be in for a BIG surprise.
	    * When you turn this on, you will need to issue a restart of the server in order for the weapons to be disabled.  They will still do no damage, but they won't disappear until you restart or on their next respawn.

Example: crowbar_match 1

====================================================

Variable: enable_teleport

Values: 0 [default] - Teleport is disabled.
	1 - This enabled the Snark right-click teleport.  When you grab 10 snarks, you can right click and get teleported to a random location on the map and lose 10 snarks.

Example: enable_teleport 1

====================================================

Variable: start_armor

Values: 0 [default] - Players start with no additional armor.
	1 - ??? - Players will spawn with this value as their armor amount.

Example: start_armor 100  //players start with 100 armor

====================================================

Variable: The following variables control the tripmine beams:
	tripmine_red
	tripmine_green
	tripmine_blue
	tripmine_scrollrate
	tripmine_brightness

Values:	Any number between 0 and ??? [usually 255 or so is the high end]
	0 = off, play with different things

	These are the default settings:
	tripmine_red 0
	tripmine_green 0
	tripmine_blue 128
	tripmine_scrollrate 255
	tripmine_brightness 64

====================================================

Variable: You can specify which weapons to start with by using these variables
	give_crowbar
    	give_9mmhandgun
	give_MP5
	give_shotgun
	give_crossbow
	give_357
	give_hornetgun
	give_rpg
	give_gauss
	give_egon

Values: 1 means you start with it, 0 means you don't

	These are the default settings:
	give_crowbar 1
    	give_9mmhandgun 1
	give_MP5 0
	give_shotgun 0
	give_crossbow 0
	give_357 0
	give_hornetgun 0
	give_rpg 0
	give_gauss 0
	give_egon 0

====================================================

Variable: You can specify the amount of ammo you spawn with when you enable the weapons above
	give_ammo_9mmclip
	give_ammo_MP5
	give_ammo_MP5grenade
	give_ammo_shotgun
	give_ammo_crossbow
	give_ammo_357
	give_ammo_rpg
	give_ammo_gauss
	give_ammo_grenade
	give_ammo_tripmine
	give_ammo_satchel
	give_ammo_snark

Values: The number you enter is how much you get when you spawn, go ahead, go crazy!

	These are the default settings:
	give_ammo_9mmclip 100
	give_ammo_MP5 150
	give_ammo_MP5grenade 1
	give_ammo_shotgun 24
	give_ammo_crossbow 10
	give_ammo_357 12
	give_ammo_rpg 4
	give_ammo_gauss 20
	give_ammo_grenade 0 // you get 5 grenades for every 1 you put here
	give_ammo_tripmine 0
	give_ammo_satchel 0 // you get 2 satchels for every 1 you put here
	give_ammo_snark 0 // you get 5 snarks for each 1 you put here

====================================================

Variable: You can disable any of the weapons in the game by using these variables
	disable_glock
	disable_357
	disable_MP5
	disable_grenade
	disable_shotgun
	disable_crossbow
	disable_rpg
	disable_gauss
	disable_egon
	disable_hivehand
	disable_satchel
	disable_tripmine
	disable_snark

Values: 1 means it's disabled, 0 means it's not

	These are the default settings:
	disable_glock 0
	disable_357 0
	disable_mp5 0
	disable_grenade 0
	disable_shotgun 0
	disable_xbow 0
	disable_rpg 0
	disable_gauss 0
	disable_egon 0
	disable_hivehand 0
	disable_satchel 0
	disable_tripmine 0
	disable_snark 0

====================================================

Just a few changes that are hard coded, and may become server.cfg variables 
in the future:

	We have added the "Throwbar", a throwable crowbar!
	Sped up shotgun rate of fire and rate of reloading
	Added scope to the glock pistol
	Increased rate of fire and accuracy of glock pistol
	Added off hand launcher to grenades
	The MP5 shoots faster now.
	The RPG Rocket flies faster.
	Satchel charges have been tweaked, they don't disappear when you die, and you can pick up more while you have some deployed!
	Wall health chargers give health faster.
	Hornet gun has a few surprises.
	Tripmines have two modes, standard and proximity.
	When the Egon Gun is in booby trap mode it plays funny sounds!

====================================================

Credits:

Thanks to the folks at Lambda, home of the Bubblemod for the great flying crowbar code.
Check 'em out at http://lambda.bubblemod.org

Thanks to Ketwyld for helping me get ahold of the 2.2SDK!!!
http://www.ketwyld.com
__________________________________________________________________

Thank you for giving our server side mod a try, we hope you will enjoy this product and use it often.  Please be aware that we cannot and will not be responsible for any damage that may be caused by this program through abuse, misuse, or any other circumstance.

This application and related files are distributed free of charge and are subsequently distributed without warranty of any kind. In other words, USE AT YOUR OWN RISK.  We have done everything in our power to test, debug, and account for every possible problem that may occur, however, it is impossible to predict every environment that this application will be used.

__________________________________________________________________

    Thank you again for your support!

    SunLit's Half-Life Of Horrors
    http://halflifeofhorrors.com
    Lazarus_Long [laz@halflifeofhorrors.com]

    WebMedia Designs        
    304 5th St. SE          email:  devel@webmediadesigns.com
    Pulaski, Va. 24301      web:    http://www.webmediadesigns.com
	
    SunLit Surf		    
    806 Thorn St	    email:  halflife@sunlitsurf.com
    Princeton, WV. 24740    web:    http://www.sunlitsurf.com

 
 
 