INTRODUCTION:

Title			: NP Refinery
Type			: Half-Life 2 deathmatch level
Date			: 18th February 2005
Filename		: dm_np_refinery_b7.bsp
Filesize		: 5.95mb
Author			: Keved
Home Page		: http://www.keved.com
Email Addess		: kev@keved.com


INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\


CREDITS:

Icke for suggesting the name (originally I had called the map Steelworks).
sAnt@ for spotting a big collision problem.
The guys and gals at steampowered.com, halflife2.net, collective.valve-erc.com and snarkpit.com for their feedback.


INFORMATION:

The 'NP' part of the map name 'NP Refinery' stands for 'Northern Petrol'.

Comments and suggestions on this beta map released are appreciated.


CHANGES IN BETA 7:

- Added 3 Slam weapon pickups.
- Increased height of sky collision.
- Static prop optimisations (made numerous small light fixtures etc non-collidable).
- Fxed some lighting issues with around mesh fences.


CHANGES IN BETA 6:

- Added extra staircase down to floor level of the petrol tank room.
- Moved ladder into corner of petrol tank room, as it was located too close to the new staircase.
- Removed ladder in generator room. Added a staircase instead.
- Removed all monitors, keyboards and computer props from entire level.
- Removed 6 chair props.
- Opened all doors more so that entrances containing doors are wider.
- Removed corrugated metal sheet prop on top of metal roof.
- More brushwork optimisations.
- Replaced 2 textures which produced a nasty shimmering effect. Used brickwork textures instead.
- Added visual interest to some corridors to make them less identical looking.
- Fixed issue with computer server props being drawn in front of glass.
- Made the Sun slightly less oppressive/orange.
- Changed texture on rock displacements.
- Completely recreated some rock displacements.


CHANGES IN BETA 5:

- Numerous brushwork and prop performance optimisations.
- Removed a ladder from each of the side towers.
- Moved the crossbow from a side tower to the middle tower.
- Moved the magnum from a side tower to the yard below.
- Moved 2 grenades from the middle tower to where the crossbow and magnum where previously located.
- Removed rubble prop and broken ceiling near the ruined staircase.
- Added playerclips to the staircases so movement is smoother (as if traversing a ramp).
- Moved the Combine machine gun grenade near the tall water tank to the metal sheet roofing just above.
- Added a small sheet metal roof in one of the yards. Moved a HEV battery from the floor below to on top of the roof, and moved a nearby barrel underneath.
- Increased strength of Sun ambience by a third. Shadows outside now aren't as dark (though there's still plenty of contrast).
- Reduced the fog density by around a quarter.
- Added a healthkit to the generator room beside an existing healthkit.
- Added pistol ammo to a corridor near petrol tank room.


CHANGES IN BETA 4:

- Fixed bug with the respawnable barrels and crates which led to performance degradation and sometimes an eventual crash.


CHANGES IN BETA 3:

- Done a LOT of hint brush optimisation. In many places there are now significant performance improvements.
- Replaced spawn point near the crossbow on the catwalk.
- Removed 3 explosive barrels from outside.
- Added wooden plank to get up to the RPG.
- Allowed access to the ledge above the RPG (though you'll need a physics object to jump up onto).


CHANGES IN BETA 2:

- Renamed bsp file from keved_hl2_dm01 to dm_np_refinery.
- Prevented access to rooftops.
- Added Magnum beside large generator in outside yard.
- Added Shotgun in the other yard beside a partially destroyed wall.
- Added more decals on walls.
- Added various garbage props and decals at base of stairwell and recesses in the double petrol tank room.
- Made it possible to run over the plank-ramp instead of crouching, and added props above.
- Made it possible to smash the middle upright piece of wood in the hut windows to get out.
- Increased the brightness of the red lights in the yards a little bit.
- Fixed a few texture issues.
- Removed some objects from the outside to help lower lag.
- In the stairwell, replaced a long section of handrail which wasn't matching up with a broken version.
- In a yard outside, increased the gap between a broken window and a ruined wall to improve flow.
- Added more stuff to the 3D skybox.
- Ambient lighting was set to 255 255 255, making pickups glow and gave props almost no shadow, amongst other things. Changed to a darker ambient value based upon the colour of my Sun, but with more ambient illumination than before. The shadows outside are now both lighter and more in keeping with the colour of the sunlight. Dynamic props have proper shadows, too.
- Added a few lights & light fixtures outside.
- Easter egg added. Can you find it? :)
- Changed a prop ruined wall outside for some brushwork.
- Removed 2 fence props outside.